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Explore the complete collection of Jamie Madigan's published works

The Psychology of Dungeons & Dragons

The Psychology of Dungeons & Dragons

Be a Better, Happier, and More Engaged Player or Game Master Dungeons & Dragons is more popular than ever, having outgrown its early years as a hobby to become a cultural touchstone played by millions and streamed to millions more on the internet. Through its many editions, it remains the definitive rules-bound storytelling game where friends role-play characters of their own making and use dice to invoke randomness. Relative to other hobbies, Dungeons & Dragons and similar tabletop role-playing games require more social engagement, more meaningful choices from infinite possibilities, more in-depth use of the imagination to pretend to be someone you're not, and more cooperation. The Psychology of Dungeons & Dragons is relevant to players, game masters, and even game designers. It applies decades of established and cutting-edge research to help readers understand how playing the game drives behaviors, shapes play, impacts relationships, and changes players once they put away the dice. Every chapter concludes with specific, practical tips and takeaways for players and game masters to use not only in their games of Dungeons & Dragons but also in any other tabletop role-playing game. Jamie Madigan is a psychology Ph.D. who has been playing and thinking about Dungeons & Dragons since the 1980s. In this book, he will answer questions like: • What is it about playing Dungeons & Dragons that uniquely appeals to our basic psychological needs? • What kinds of mental skills are needed to engage in role-playing where players take on the perspective of fictional characters? • How do we tend to form superstitions and otherwise think about lucky die rolls like critical hits? • What kinds of psychological short-cuts come into play when dealing with the overwhelming number of choices inherent to playing the game? • Is playing Dungeons & Dragons online as satisfying and beneficial as playing it in person? • What social psychology dynamics are involved when players must cooperate, co-create, and work as a team? • How can playing the game help us escape the stress of everyday life and develop useful skills? • How are therapists and other mental health experts using role-playing games to help and heal?

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The Engagement Game: Why Your Workplace Should Look More Like a Video Game

The Engagement Game: Why Your Workplace Should Look More Like a Video Game

What if all workplace cultures were as well-crafted as video games? Effective workplaces and popular video games have a lot in common. The things that make employees happier, more motivated, and more productive leverage the same underlying psychology that makes video games engaging, but sometimes the lessons for work are easier to see when presented in the context of play. The Engagement Game is a leadership and management book that shows how organizational culture and leadership can be super-charged by applying the same principles that video game designers apply when creating a new game. This quick, one-hour read will show you how to do this by blending industrial-organizational workplace psychology with insights on good video game design. This will help you become a better leader, manager, coach, and coworker. You don't have to be a hardcore gamer to benefit from this book. It is for anyone looking to create a positive work experience for their team. This book covers topics including: • How games lay out their tasks, goals, and challenges so that they motivate people to do amazing things • How games encourage problem-solving and growth mindset • Why expanding skills, building self-confidence, and finding opportunities to innovate feel so natural to those who play a lot of games • How social information is framed in games so as to engender fruitful competition and cooperation • What multiplayer games can tell us about building cohesive, high-performing teams • How to create shared experiences and values that can craft a great organizational culture and shared expectations for the right kinds of behaviors Which is all to say that you could learn a lot from video games about how to be an effective leader and manager

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